- #SUPER MARIO RPG ARMAGEDDON VS 9 POST GAME SAVE FILE HOW TO#
- #SUPER MARIO RPG ARMAGEDDON VS 9 POST GAME SAVE FILE MOD#
I also do not know for sure if the event handling is done correctly so that the player can get all 3 suits. NOTE: I lost my save and did not go through the trouble of playing through the entire game again to check for balance on many of the new/edited skills and conditions. Many of Mario's and Luigi's skills were modified to have increased special or physical attack influence Modified stat curves of both normal and Star Rank Many new status conditions that both the heroes and the monsters can inflict on their opponents Changed many monster skills to inflict more status conditions, but with less overall damage New skills added to existing classes AND to 3 new classes NOTE: After moving the png files to the game's picture folder, you will have to remove the bmp equivalents in the resource manager and import the new ones. the buff badge stats will also stick when Bowser switches between suitsįor the room with monsters who give mon moves when they receive a certain pin: if that pin is equipped, only the first character who's wearing it will have the accessory dequipped before it's removed from the inventory.īefore traveling between Mushroom Kingdom and Bean Town a second time, you will have a choice to view or skip the takeoff scene.įixed a music problem in the monster arena.Ĭorrected a few spelling and grammar errors in the adventure card menu. when upgrading to star rank, all stats accumulated from the buff badge will carry over to the new rank, and Bowser can be in the Dark Bowser suit when it happens. frog suit), the specific character will change suits immediately after answering yes changing to fire suit no longer removes the special hammer moves changing suits or upgrading to star rank no longer empties equipment
#SUPER MARIO RPG ARMAGEDDON VS 9 POST GAME SAVE FILE MOD#
My mod of the game makes some improvements: In the "Instructions" section, please include the version number of Seven Sages that the mod is made for. I will create that file if you don't though.
#SUPER MARIO RPG ARMAGEDDON VS 9 POST GAME SAVE FILE HOW TO#
And lastily, include instructions about how to install the mod if you want. If you add/remove maps, include the RPG_RT.lmt. In RPG Maker, right Click on a map and choose "Properties" to see what the name of the map is and then find that map in the project folder. If you make changes to the maps, include the Map file you changed. If you make changes to the database (Monsters, Heroes, common events, items, weapons.) include the RPG_RT.ldb If you make changes to graphics, include the new graphics. I'll review the mod (I don't plan on being strict) and post it on the blog so that people who download Seven Sages will also see a link to your mod. If you'd like other people to play your mod, I suggest you submit it here. Whether that be small graphical changes or changes to the actual game.
![super mario rpg armageddon vs 9 post game save file super mario rpg armageddon vs 9 post game save file](https://i.ytimg.com/vi/rWsG3QZ4a7U/maxresdefault.jpg)
That means, among other things, people can create their own mods of the game. I don't expect many to participate, but it's nice to have a formal way of doing this.įor those of you who don't already know, as of version 1.7.0, Seven Sages has it's project files open for all to enjoy.